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Head of Department – Creative Arts at Rift Valley Institute of Business Studies (RVIBS)

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Nakuru 🇰🇪 Kenya
Live
Remote
Mid Level
View Jobs in Education / Teaching
Posted 1 day ago (5 Oct 2026) Deadline: 9 Oct 2026 Updated about 3 hours ago
How to Apply

Apply via the RVIBS application portal at docs.google.com.

Job Description

The Head of Department for Creative Arts leads the School of Creative Arts, overseeing curriculum development, industry partnerships, and student projects. Responsibilities include managing trainers, expanding market‑driven programmes, and fostering collaborations with creative businesses. The role requires a diploma or degree in a related creative field and substantial experience in teaching, programme management, or industry practice. Strong leadership, communication and organisational skills are essential.

Qualifications & Requirements

  • • Diploma or degree in Film/TV Production, Media, Journalism, Fashion, Design or a related creative discipline
  • • Demonstrated experience in teaching, programme management or industry practice within the creative sector
  • • Proven leadership, communication and organisational abilities
  • • Strong understanding of the creative market and how creatives generate income
  • • Proficiency with digital media and technology tools
  • • Experience developing industry partnerships and creative enterprise projects (preferred)

Required Skills

Responsibilities

  • • Lead and manage the School of Creative Arts, overseeing trainers, facilities and daily operations
  • • Strengthen existing programmes and develop new market‑driven short and long courses
  • • Build partnerships with creative businesses, agencies, brands and funders to secure internships and project opportunities
  • • Organise and supervise student productions, exhibitions and the Talent Club showcase
  • • Mentor trainers and students, ensuring high standards of practical learning
  • • Support marketing initiatives and enrolment growth to raise the School’s visibility
  • • Promote creative entrepreneurship and commercially viable projects among students
  • • Monitor performance, quality and student outcomes to drive continuous improvement