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4K Club Co-Lead

SOFDI
Rest of Kenya 🇰🇪 Kenya
Live
Full Time
Mid Level
KSh 30,000–45,000
Lorem ipsum dolor (Location)
Posted about 5 hours ago (9 Oct 2026) Updated about 5 hours ago
How to Apply

Submit a cover letter outlining your motivation and suitability, together with a CV highlighting relevant experience.

Job Description

The 4K Club Program Co‑Lead will design and expand the agriculture‑in‑schools initiative across Kenya, aligning the program with the Competency‑Based Curriculum and supporting teachers through training, mentorship, and resource development. Responsibilities include mapping school engagement pathways, coordinating competitions, monitoring impact, and collaborating with M&E teams to assess reach and sustainability. Strong program management, facilitation, and stakeholder engagement skills are essential. The role is full‑time and based in Kenya.

Qualifications & Requirements

  • • Bachelor’s Degree in Agriculture, Education, Environmental Science, or related field
  • • 5+ years experience in school‑based agriculture or youth programming
  • • Strong facilitation and training skills

Required Skills

Responsibilities

  • • Review and refine the 4K Club implementation model to align with the Competency‑Based Curriculum (CBC)
  • • Develop a step‑by‑step school engagement pathway, including training content, support tools, and teacher mentorship
  • • Map out expansion plans for new schools, identifying resources and scale‑up phases
  • • Work with Programs and M&E teams to evaluate reach, depth, and sustainability
  • • Develop and facilitate training for teachers, local leaders, and school leadership
  • • Provide guidance on curriculum‑aligned agriculture activities and learning pathways
  • • Mentor school patrons/teachers and supply tools for classroom and extracurricular integration
  • • Encourage peer exchange and school‑to‑school inspiration via meetings, WhatsApp groups, or forums
  • • Design and manage intra‑school competitions, exhibitions, or awards to energize clubs and staff
  • • Roll out new technologies and practices suitable for school gardens and youth learning
  • • Develop simple tracking tools for student participation and school‑home technology transfer
  • • Monitor and report on program impact and sustainability